Data used
- Camera frames and MediaPipe Tasks Vision landmarks.
- Hand position for gesture detection and movement.
- Game state (speed, obstacles, collisions).
- HUD events and gameplay feedback.
Project case study
Cyberpunk infinite runner with real-time hand visualization and neon atmosphere.

Translate gestures (jump, slide, left/right) into reliable commands.
Render a 3D scene with lighting and post-effects without performance loss.
Delivered a playable cyberpunk runner with gesture control.
Full case details, collapsed for optional reading.
Author project to build a gesture-controlled 3D runner with fast response and a neon aesthetic.
React + TypeScript + Vite with Three.js/R3F, Zustand, and MediaPipe Tasks Vision for a gesture-controlled 3D runner.
Kept stylized 3D visuals with stable performance.
Built an extensible base for new mechanics.
Technical architecture
Cyberpunk infinite runner with real-time hand visualization and neon atmosphere.
Developed by Matheus Siqueira.
Next.js BI dashboard comparing Google Ads and Meta Ads on simulated data: KPIs, funnel and ROAS.
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