Data used
- Frames from the player's camera or the pointer position.
- Leaderboard saved in the browser.
Project case study
Browser slicing game controlled by the fingertip on camera or by the mouse.

Camera games often lock out people without a camera or who do not want to allow it.
A cut has to respond to real movement, not to any still point on screen.
A camera game study that stays playable without one.
Full case details, collapsed for optional reading.
Shadow Dojo is a slicing game in the browser where the index fingertip, read from the camera, or the mouse becomes the blade.
The blade only cuts while moving; each fruit splits into two halves along the cut, and the launch arc follows the stage height.
Combos up to five, bombs, three lives and rising difficulty live in pure logic tested apart from the screen.
Production comes from a branch not yet merged into the repository's main.
React and Vite with MediaPipe Tasks Vision and Canvas 2D; pure logic tested in Vitest and flows in Playwright with axe.
Technical architecture
Browser slicing game controlled by the fingertip on camera or by the mouse.
Developed by Matheus Siqueira - https://www.matheusdev.tech
Next.js BI dashboard comparing Google Ads and Meta Ads on simulated data: KPIs, funnel and ROAS.
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