Data used
- Webcam frames processed locally in the browser.
- Hand landmarks provided by MediaPipe Hands.
- Labeled gesture samples for training and validation.
- Session metrics, confidence, and operational status of the experience.
Project case study
Futuristic console with webcam gesture detection, visual telemetry, and real-time 3D effects.

Computer vision demos often split camera feed, logs, and technical visualization across different surfaces.
The experience needed to show capture, model status, and visual feedback in one memorable interface.
Delivered a high-impact experience for demonstrating in-browser AI.
Full case details, collapsed for optional reading.
Web application deployed on Vercel that combines MediaPipe Hands, TensorFlow.js, and Three.js to capture hand signs, render special effects in separate panels, and surface operational metrics in an ENCOM-inspired interface.
The project runs entirely in the browser and includes a dedicated flow for training new gestures, keeping the experience ready for high-impact technical demos.
JavaScript, MediaPipe Hands, TensorFlow.js, and Three.js in a static application deployed on Vercel.
Centralized capture, telemetry, and visual effects in a single console.
Left a foundation ready for new gestures, new effects, and future integrations.
Technical architecture
Futuristic console with webcam gesture detection, visual telemetry, and real-time 3D effects.
Developed by Matheus Siqueira.
Next.js BI dashboard comparing Google Ads and Meta Ads on simulated data: KPIs, funnel and ROAS.
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